Properties
Contents
Control Point Teams
Control Point
IsTurnedOn: Whether the point is currently enabled and visible in the world.
'StartLocked: Whether the control point should start locked or unlocked. Being locked prevents any team from changing the capture state of the point.
InitialControllingTeam: What team controls this point when the game starts.
BaseCapturePercentagePerSecond: The rate at which the point captures when one person is standing on it.
ExtraPlayerCaptureMultiplier: Each additional player beyond the first makes the capture happen this much faster. 0 is no bonus. 1 means the second player will make it capture twice as fast, third player 3 times as fast, etc.
CaptureInstantly: Whether to capture the control point the instant its touched and not blocked.
FullCaptureResponse: How the control point behaves when the capture percentage reaches 100%.
FullyRestoreWhenTouchedByControllingTeam: Allows the controlling team to instantly reset their points to 100% capture if the other team has stopped stealing control from them.
RestorePercentagePerSecond: How quickly captured points regenerate to 100% when no actors are capturing them.
ControlDrainPerSecond: The rate at which control drains when no one is on the point. (See FullCaptureResponse.)
DelayBeforeDrainStarts: How long an unoccupied control point waits before it starts draining, in seconds.
ControlDrainsInstantlyOnceStarted: If true, control will reset to zero the moment no one is on the point.