http://cp.greenstorm.net/index.php?title=Control_Point_Setup&feed=atom&action=historyControl Point Setup - Revision history2024-03-29T05:53:56ZRevision history for this page on the wikiMediaWiki 1.32.0http://cp.greenstorm.net/index.php?title=Control_Point_Setup&diff=45&oldid=prevEcnassianer: Ecnassianer moved page Super easy to implement to Control Point Setup2020-06-14T19:23:34Z<p>Ecnassianer moved page <a href="/index.php?title=Super_easy_to_implement" class="mw-redirect" title="Super easy to implement">Super easy to implement</a> to <a href="/index.php?title=Control_Point_Setup" title="Control Point Setup">Control Point Setup</a></p>
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</td></tr></table>Ecnassianerhttp://cp.greenstorm.net/index.php?title=Control_Point_Setup&diff=44&oldid=prevEcnassianer: /* Quick Setup */2020-06-14T19:22:52Z<p><span dir="auto"><span class="autocomment">Quick Setup</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#* You can also assign a class type for each team. This is helpful if you already have different pawn types for each team.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#* You can also assign a class type for each team. This is helpful if you already have different pawn types for each team.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#* You can also [[Overriding Team Management|override the team adding function]] and assign teams programatically.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#* You can also [[Overriding Team Management|override the team adding function]] and assign teams programatically.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div># If you want your capture <del class="diffchange diffchange-inline">volumes </del>to be team colored, assign their material instances to the Team Color Material Parameters</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div># If you want your capture <ins class="diffchange diffchange-inline">volume geometry </ins>to be team colored, assign their material instances to the Team Color Material Parameters</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Place instances of your control points in a map.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Place instances of your control points in a map.</div></td></tr>
</table>Ecnassianerhttp://cp.greenstorm.net/index.php?title=Control_Point_Setup&diff=43&oldid=prevEcnassianer at 19:22, 14 June 20202020-06-14T19:22:32Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Add geometry to the CaptureGeometry scene.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Add geometry to the CaptureGeometry scene.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Create the appropriate number of teams and assign team colors.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Create the appropriate number of teams and assign team colors.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div># Choose which method you want to use for assigning teams members<del class="diffchange diffchange-inline">.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div># Choose which method you want to use for assigning teams members <ins class="diffchange diffchange-inline">(you can also mix and match):</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#* Actor instances is the simplest, simply add your actors to this array and they are on the team.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#* Actor instances is the simplest, simply add your actors to this array and they are on the team.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#* A GameplayTag can be used for each team, and then simply assigned to all actors of that team.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#* A GameplayTag can be used for each team, and then simply assigned to all actors of that team.</div></td></tr>
</table>Ecnassianerhttp://cp.greenstorm.net/index.php?title=Control_Point_Setup&diff=42&oldid=prevEcnassianer at 19:22, 14 June 20202020-06-14T19:22:16Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 19:22, 14 June 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Create the appropriate number of teams and assign team colors.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Create the appropriate number of teams and assign team colors.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Choose which method you want to use for assigning teams members.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Choose which method you want to use for assigning teams members.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>#<del class="diffchange diffchange-inline"># </del>Actor instances is the simplest, simply add your actors to this array and they are on the team.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#<ins class="diffchange diffchange-inline">* </ins>Actor instances is the simplest, simply add your actors to this array and they are on the team.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>#<del class="diffchange diffchange-inline"># </del>A GameplayTag can be used for each team, and then simply assigned to all actors of that team.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#<ins class="diffchange diffchange-inline">* </ins>A GameplayTag can be used for each team, and then simply assigned to all actors of that team.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>#<del class="diffchange diffchange-inline"># </del>You can also assign a class type for each team. This is helpful if you already have different pawn types for each team.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#<ins class="diffchange diffchange-inline">* </ins>You can also assign a class type for each team. This is helpful if you already have different pawn types for each team.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>#<del class="diffchange diffchange-inline"># </del>You can also [[Overriding Team Management|override the team adding function]] and assign teams programatically.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#<ins class="diffchange diffchange-inline">* </ins>You can also [[Overriding Team Management|override the team adding function]] and assign teams programatically.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># If you want your capture volumes to be team colored, assign their material instances to the Team Color Material Parameters</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># If you want your capture volumes to be team colored, assign their material instances to the Team Color Material Parameters</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Place instances of your control points in a map.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Place instances of your control points in a map.</div></td></tr>
</table>Ecnassianerhttp://cp.greenstorm.net/index.php?title=Control_Point_Setup&diff=41&oldid=prevEcnassianer: Created page with "==Examples== Inside the Examples folder there is a map called ControlPointExampleMap that contains many different example setups. You're welcome to use these in your own game,..."2020-06-14T19:21:56Z<p>Created page with "==Examples== Inside the Examples folder there is a map called ControlPointExampleMap that contains many different example setups. You're welcome to use these in your own game,..."</p>
<p><b>New page</b></p><div>==Examples==<br />
Inside the Examples folder there is a map called ControlPointExampleMap that contains many different example setups. You're welcome to use these in your own game, or just reference them as you make your own.<br />
<br />
The simplest control point is BP_BasicControlPoint, and it is ready to be dropped in your game. Simply add GameplayTags, ActorInstances, or Classes to both teams for each point and you're ready to go.<br />
<br />
The UI folder also contains many examples of how to create UI that responds to control point states, but these UIs are pretty ugly, and meant only as an example for integrating control points into your own UI.<br />
<br />
==Quick Setup==<br />
<br />
To create a control point from scratch, you should <br />
# Create a Child blueprint of BP_ControlPointBase<br />
# Add geometry to the CaptureGeometry scene.<br />
# Create the appropriate number of teams and assign team colors.<br />
# Choose which method you want to use for assigning teams members.<br />
## Actor instances is the simplest, simply add your actors to this array and they are on the team.<br />
## A GameplayTag can be used for each team, and then simply assigned to all actors of that team.<br />
## You can also assign a class type for each team. This is helpful if you already have different pawn types for each team.<br />
## You can also [[Overriding Team Management|override the team adding function]] and assign teams programatically.<br />
# If you want your capture volumes to be team colored, assign their material instances to the Team Color Material Parameters<br />
# Place instances of your control points in a map.</div>Ecnassianer