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      <text xml:space="preserve" bytes="813">Control Point is an Unreal asset for use in multiplayer game modes like
* Overwatch's Payload
* Destiny's Control
* Halo's King of the Hill
* CTF
* Unreal Tournament's Assault

Control points are [[Control Point Setup|super easy to implement]] and highly customizable. There's documentation on[[Properties| all the properties]] that can be used to tune the control point.

The asset also comes with a default team implementation, but [[Overriding Team Management|it's also easy to use your own]]. In fact, many complex rulesets and custom behaviors are capable through the [[Blueprint Functions|Blueprint API]].

Real time support for Multiplayer Control Point Asset is available on [https://discord.gg/nYSpyZF Discord]. There is also a [http://cp.greenstorm.net/downloads/MCP-StandaloneDemo.zip standalone demo].</text>
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