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The asset also comes with a default team implementation, but [[Overriding Team Management|it's also easy to use your own]]. In fact, many complex rulesets and custom behaviors are capable through the [[Blueprint Functions|Blueprint API]].
 
The asset also comes with a default team implementation, but [[Overriding Team Management|it's also easy to use your own]]. In fact, many complex rulesets and custom behaviors are capable through the [[Blueprint Functions|Blueprint API]].
  
Real time support for Multiplayer Control Point Asset is available on [[Discord|https://discord.gg/UhvDmW]].
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Real time support for Multiplayer Control Point Asset is available on [https://discord.gg/nYSpyZF Discord]. There is also a [http://cp.greenstorm.net/downloads/MCP-StandaloneDemo.zip standalone demo].

Latest revision as of 09:42, 4 August 2020

Control Point is an Unreal asset for use in multiplayer game modes like

  • Overwatch's Payload
  • Destiny's Control
  • Halo's King of the Hill
  • CTF
  • Unreal Tournament's Assault

Control points are super easy to implement and highly customizable. There's documentation on all the properties that can be used to tune the control point.

The asset also comes with a default team implementation, but it's also easy to use your own. In fact, many complex rulesets and custom behaviors are capable through the Blueprint API.

Real time support for Multiplayer Control Point Asset is available on Discord. There is also a standalone demo.