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Control points are [[Control Point Setup|super easy to implement]] and highly customizable. There's documentation on[[Properties| all the properties]] that can be used to tune the control point. | Control points are [[Control Point Setup|super easy to implement]] and highly customizable. There's documentation on[[Properties| all the properties]] that can be used to tune the control point. | ||
− | The asset also comes with a default team implementation, but [[Overriding Team Management|it's also easy to use your own]]. | + | The asset also comes with a default team implementation, but [[Overriding Team Management|it's also easy to use your own]]. In fact, many complex rulesets and custom behaviors are capable through the [[Blueprint Functions|Blueprint API]]. |
Revision as of 11:25, 14 June 2020
Control Point is an Unreal asset for use in multiplayer game modes like
- Overwatch's Payload
- Destiny's Control
- Halo's King of the Hill
- CTF
- Unreal Tournament's Assault
Control points are super easy to implement and highly customizable. There's documentation on all the properties that can be used to tune the control point.
The asset also comes with a default team implementation, but it's also easy to use your own. In fact, many complex rulesets and custom behaviors are capable through the Blueprint API.